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- SWAT 4 - Special Weapons And Tactics [FPS - 2CD] -


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Descrizione


The "Contrada dei Secchioni" presents:

S.W.A.T. 4 - Special Weapons And Tactics
By Albert Einstein



MORE INFO ON http://www.tntvillage.org/?act=allreleases&st=0&filter=Albert%20Einstein&sb=1&sd=0&cat=0

Review

SWAT 4 features a single-player campaign where the player has to take his SWAT team through 14 missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience. For example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weaponry unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than 2 team members without committing an infraction, or committing any infraction in addition to being injured, as each of these actions result in the loss of more than 5 points.

The player is the leader in a five-man SWAT team, which consists of the leader and four other men that can be split into two pairs, called elements. Each element is assigned a color, red or blue, and the entire team is labeled gold. The player does not assume direct control over the other officers. However, he can issue either a default order or an advanced order from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person.

All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the subjects and/or hostage(s) or other civilians. The briefing identifies mission goals, which consists of bringing order to chaos by arresting or neutralizing all suspects, and rescue all hostages or other civilians. Sniper support may also be provided, but they are limited to static parts of the map, covering a single room. Different objectives may include the capture of a specific suspect, finding an undercover officer, or defusing explosives. After the briefing, the player can choose equipment for himself and the other four officers. Some missions also provide for multiple entry points.
The SWAT team preparing to enter and clear a room.
The SWAT team preparing to enter and clear a room.

A perfect score may be gained in a campaign by arresting all suspects and handcuffing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not being injured. The missions progress from poorly armed suspects to well-equipped soldiers with rifles such as AK-47s. Suspects may also obtain gasmasks, helmets, and body armor. Suspects that cannot be arrested or that will not cooperate must be neutralized according to SWAT protocol.

SWAT 4 also has the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning and ask him to surrender. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. A non-compliant suspect that does not point his weapon at another person may not be shot, either. A single unauthorized use of force deducts 5 points, while deadly force deducts 10 points - in addition to the loss of score because of not taking suspects alive. Shooting without warning is allowed if the suspect is pointing his weapon at a hostage or a SWAT team member or if he opens fire first. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. Some suspects may also pretend to surrender and open fire or run. If a hostage is killed, it results in immediate mission failure.

Also, it should be noted that characters in SWAT 4 are not even close to invulnerable. Even though all members of the team are equipped with armor, they can be easily incapacitated. As in reality, if an officer is shot by a suspect and receive enough injuries, they become incapacitated. If the player is incapacitated, the mission ends in failure. Wounded players that have not been incapacitated suffer penalties depending on injury locations. Leg injuries result in a limp, and arm injuries result in loss of accuracy.

Specification

Dimensione: 1,1 GB
Lingua: ITA
Genere: Sparatutto
Data di uscita : 2005

Windows 98/ Windows 2000/ XP,
,AMD Athlon,
RAM 256 MB (512 MB for XP),
Video memory 32 MB con DirectX 8.1,
2 GB HD

Screenshot



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Aggiunto 05.03.08 - 23:03:29
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